After I processed all the footage, I checked it frame by frame with the director’s cut demo. Try to keep it exactly the same as the demo, to facilitate the work of the teammates of sound arts, because she is working according to the demo. Our work is finished. In it I found several bugs and patched them. Here are some finished products to showcase.
I learned a lot from this collaborative unit. Some knowledge about film and television, some virtual compositing skills, and more about learning how to work with others. In this collaboration, I also did things that I have never been involved in before, such as entering the shooting site, completing post-production compositing tasks, and so on.
At the same time, I also encountered a lot of difficulties. I have summed up the more important points:
The pre-shooting should be closely integrated with the post-production. Because some problems occurred during the shooting and were not solved and corrected in time, it would bring great difficulties to post-production, and it was very time-consuming to solve them.
Communicate with team members more. Don’t be embarrassed to communicate with team members just because you can’t solve the problem. Maybe someone else will have a good solution, and you will get better results if you discuss it together.
Work should be more meticulous. Try not to wait until the finished product is made to find too many loopholes in it, which will also waste a lot of time, because rendering is a very time-consuming thing.
Maybe in the future I will work on film and television, because I found it to be a very interesting thing after personal experience.
Thanks to every member of the group for their hard work!
This week I did some work on a shattering effect in my teammate’s scene. There’s also motion tracking for a few shots.
This is a test where I use blocks instead of statues.
This is the final effect.
But in the end my teammates did it too hahaha:)
Next I worked on a couple of motion shots. Taking Noma as an example, I used a mole on Noma’s neck as a tracking point to perform motion tracking, then applied the tracked track to the null object, and then applied the motion track of the null object to the background.
This is the final effect.
There were also a few videos that didn’t track well, and I adjusted them frame by frame, and they worked fine.
Continuing last week’s work, I’ll continue compositing the remaining thirty or so scenes. This is the scene in the lab. My teammate rendered his lab background as a picture and sent it to me. I will combine them.
This is a breakdown. The process is to first extract the characters in the green screen video, then import the background, color the two, and then use supercomp to make detailed adjustments, such as haze, light wrap, etc.
This is the effect of volume fog in supercomp. This can blend the characters with the background better.
This is a comparison after using supercomp.
The effect is still very good, especially the processing of light is very good.
I have synthesized all the materials in the past two weeks. Although a lot of work. But after seeing the good results, it is still very rewarding.