After I processed all the footage, I checked it frame by frame with the director’s cut demo. Try to keep it exactly the same as the demo, to facilitate the work of the teammates of sound arts, because she is working according to the demo. Our work is finished. In it I found several bugs and patched them. Here are some finished products to showcase.











I learned a lot from this collaborative unit. Some knowledge about film and television, some virtual compositing skills, and more about learning how to work with others. In this collaboration, I also did things that I have never been involved in before, such as entering the shooting site, completing post-production compositing tasks, and so on.
At the same time, I also encountered a lot of difficulties. I have summed up the more important points:
- The pre-shooting should be closely integrated with the post-production. Because some problems occurred during the shooting and were not solved and corrected in time, it would bring great difficulties to post-production, and it was very time-consuming to solve them.
- Communicate with team members more. Don’t be embarrassed to communicate with team members just because you can’t solve the problem. Maybe someone else will have a good solution, and you will get better results if you discuss it together.
- Work should be more meticulous. Try not to wait until the finished product is made to find too many loopholes in it, which will also waste a lot of time, because rendering is a very time-consuming thing.
Maybe in the future I will work on film and television, because I found it to be a very interesting thing after personal experience.
Thanks to every member of the group for their hard work!
