WEEK03: Character design

This week I designed my character model. I created a female character using DAZ.

According to my reference. I want to create an Asian face. Through DAZ, I can change the face and body of the model at will, and set her to my liking.

I downloaded a lot of assets online to dress up my model. Such as adding eye shadow, changing eye color and so on.

You can also adjust the figure of the model (I personally like to be thinner)

I adjusted the model’s face again and added makeup and hair.

I have adjusted for a long time about the model’s face. Because I want her to be closer to a real human.

Added costumes to the characters.

For the clothes part, I did not choose to do it myself but downloaded assets from the Internet. Because I don’t know anything about clothing.

But I found some problems. Cloth simulations are hard to do in DAZ. Clothes are penetrated by the body. It only applies to images to add weight to clothes. And put it in the action, the clothes will still wear the mold. Even if I import UE4 to do cloth simulation it doesn’t solve the problem.

I spent a long time working on the weights of clothes and found it difficult to solve. I’ve looked up a lot online, maybe importing the model into CC3 and adding the clothes will solve this problem. I’ll continue working on the model next week.

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