WEEK10: SUBMISSION POST: PROJECT 2

Project2

Showreel

Link

WEEK01: INSPIRATION AND THEME SETTING

WEEK02: RESEARCH AND REFERENCE

WEEK03: CHARACTER DESIGN

WEEK04: DEALING WITH THE PROBLEM OF CHARACTER CLOTHES

WEEK05: SCENE 1

WEEK06: SCENE 2

WEEK07: CHARACTER ANIMATION

WEEK08: STORYBOARD AND SHOT SETTINGS

WEEK09: COMPOSITING AND RENDERING

WEEK10: SUBMISSION POST: PROJECT 2

Reflections

During this project, I learned a lot.

There are also many problems. For example, the cloth simulation of clothes is difficult to handle. Finally I had to change to shorts.

I also learned a lot of new things. Such as CC3 and iClone. There is also the real-time link technology of iClone and UE4. They taught me new ways to do an animation. Faster and more convenient than the traditional animation production process.

In the end, I learned a lot from this project. I hope I can continue to explore, learn more ways to solve problems, and make better works.

WEEK10: SUBMISSION POST: PROJECT 1

Project1

Showreel

Link

WEEK01: GROUP BUILDING AND THEME SETTING

WEEK02: CHARACTER REFERENCE AND CONFIRM

WEEK03: SCENE REFERENCE AND CONFIRM

WEEK04: SCENE 1

WEEK05: SCENE 2

WEEK06: SCENE 3

WEEK07: SCENE 4

WEEK08: CHARACTER ANIMATION

WEEK09: INTEGRATION AND RENDERING

WEEK10: SUBMISSION POST: PROJECT 1

Reflections

I learned a lot during this project. Have a deeper understanding of the construction of the scene.

Especially modeling, although not difficult, but very boring. Although the process is boring, it is very rewarding after seeing the finished product. What bothered me was the fusion of AE and the 3D model, and in the end I didn’t solve this problem and gave up on this scene. But I chose the harder way…

The biggest difficulty in this work is the linkage between UE4’s lighting and music. I found a lot of video tutorials on the Internet, slowly explored, and consulted many classmates and teachers, and finally completed this scene. Controlling Blueprints bothers me a lot, as a UE4 newbie.

In short, I learned a lot of new things in this project, and also learned a lot of ways to solve problems. I will continue to enjoy my animation journey.

WEEK09: Compositing and Rendering

This week I blended and rendered the character with the scene.

First I used Live Link to link iClone with UE4 in real time. This makes it easier for me to adjust characters and scenes. Although this crashed my computer many times…

With some shot changes, it feels really good. The picture is real.

UE4 rendering is fast. When you set character movements and scenes, it’s like a real filming location.

I set up different cameras and shot a lot of video footage for me to edit my videos.

Then I imported the Premier video clip (the source file was deleted due to insufficient capacity and forgot to take a screenshot(ಥ﹏ಥ))

I added some footsteps. Added the sound of the forest, which contains the sound of the wind blowing leaves and the sound of birds. Also added the sound inside the cave, with some water flowing. Finally added the soundtrack to finish my work.

At this point all my work is done!

WEEK08: Character Animation

Chenghao Su and I finished the character animation this week.

We divided the labor, put the characters into Maya, and completed part of the animation separately.

Chenghao Su changed the character’s clothes and hair. Because the weight of the clothes is difficult to deal with. Cloth simulation is also difficult to accomplish.

We imported the finished character animation into Blender and attached the textures.

Added camera movement.

Next week we’ll be putting together scenes and characters.

WEEK08: Storyboard and Shot Settings

I made characters and scenes. Next I want to design my camera movement trajectory and character movement trajectory.

I have learned a lot from the lens design and character movements of some film and television works.

Here is a simple storyboard I drew.

Different color lines represent different things.

I put characters in the scene for shot testing.

I learned a little more about camera control in UE4. The video can be enriched by controlling the focal length and aperture.

Here is an example.

By using keyframes, you can achieve blur-to-clear effects.

Next week I’ll be blending character animation with the scene.

WEEK07: Scene 4

This week I used maya to model a school scene.

First, I went to Google Maps to roughly browse the structure of the school.

Then I went to the school gate and took a lot of pictures. I will use these photos to model the LCC. I took some detail shots and I’m going to make textures to stick on my building.

Here are some screenshots and screen recordings from my production process.

Modeling is not difficult, but time consuming.

This is the model without textures.

Then I made a texture from the photos I took and put it on the building and rendered it.

This is the final effect.

Next is a short showreel.

I packaged and sent all the completed scenes to Chenghao Su.

Next, we will discuss the use of scenes and the animation of characters.