Scene 1
According to the script, I need three scenes, which are hospital ward, forest and bedroom. These scenes required a lot of furniture and I couldn’t do it all by myself, so I found some assets on the Internet. This week I will be working on the scene production of the hospital ward and the bedroom.
I found some tutorials on Youtube about indoor lighting setup and used them in my scene production.
This is about assets and builds for wards and corridors.


Based on these assets, I built a hallway and a hospital room, and added some lights and environment texture.

This is the first scene of the story, and I was going to create a depressing and dark mood. So I have been balancing the lighting settings for a long time, which can not only see people clearly, but also render this emotion.



Scene 3
Next up is the bedroom.
This is the last scene of the story. The character wakes up lying on the table. The vibe of this scene is the complete opposite of the first scene, after the character recovers and grows up. So I want to create a warm feeling. Extensive use of warm lighting and warm-colored furniture maps can accomplish this goal.


This is the bedroom furniture arrangement.

