Shot Settings and Composite Rendering 1
This week I will be doing shot setups and compositing renders of interior scenes and characters.
I livelinked the characters from iClone to UE4.
Through the previous production of characters, actions and scenes, especially the scenes, I have roughly created the atmosphere of the story. Next I need to enhance these through the lens. The first is a zoom shot from the hospital corridor for the first act. Then the protagonist stands by the window and looks out. Then to the empty seats. Can express a depressed, tense mood.
Next I set up the camera and render.
Shot Settings and Composite Rendering 3
The same goes for another scene. In the last shot of the story I used a camera move.
What the first shot of the scene needs to convey is that the character is nervous and doesn’t want to go through the pain. She also expressed that she recalled being helped by bone marrow donors.
The last shot is a close-up, and later I will edit the bear(mysterious man) to appear in the group photo of the character.