After I processed all the footage, I checked it frame by frame with the director’s cut demo. Try to keep it exactly the same as the demo, to facilitate the work of the teammates of sound arts, because she is working according to the demo. Our work is finished. In it I found several bugs and patched them. Here are some finished products to showcase.
I learned a lot from this collaborative unit. Some knowledge about film and television, some virtual compositing skills, and more about learning how to work with others. In this collaboration, I also did things that I have never been involved in before, such as entering the shooting site, completing post-production compositing tasks, and so on.
At the same time, I also encountered a lot of difficulties. I have summed up the more important points:
The pre-shooting should be closely integrated with the post-production. Because some problems occurred during the shooting and were not solved and corrected in time, it would bring great difficulties to post-production, and it was very time-consuming to solve them.
Communicate with team members more. Don’t be embarrassed to communicate with team members just because you can’t solve the problem. Maybe someone else will have a good solution, and you will get better results if you discuss it together.
Work should be more meticulous. Try not to wait until the finished product is made to find too many loopholes in it, which will also waste a lot of time, because rendering is a very time-consuming thing.
Maybe in the future I will work on film and television, because I found it to be a very interesting thing after personal experience.
Thanks to every member of the group for their hard work!
This week I did some work on a shattering effect in my teammate’s scene. There’s also motion tracking for a few shots.
This is a test where I use blocks instead of statues.
This is the final effect.
But in the end my teammates did it too hahaha:)
Next I worked on a couple of motion shots. Taking Noma as an example, I used a mole on Noma’s neck as a tracking point to perform motion tracking, then applied the tracked track to the null object, and then applied the motion track of the null object to the background.
This is the final effect.
There were also a few videos that didn’t track well, and I adjusted them frame by frame, and they worked fine.
Continuing last week’s work, I’ll continue compositing the remaining thirty or so scenes. This is the scene in the lab. My teammate rendered his lab background as a picture and sent it to me. I will combine them.
This is a breakdown. The process is to first extract the characters in the green screen video, then import the background, color the two, and then use supercomp to make detailed adjustments, such as haze, light wrap, etc.
This is the effect of volume fog in supercomp. This can blend the characters with the background better.
This is a comparison after using supercomp.
The effect is still very good, especially the processing of light is very good.
I have synthesized all the materials in the past two weeks. Although a lot of work. But after seeing the good results, it is still very rewarding.
This week I composited the forest scene with the real shot of the characters. The first scene is a panorama with two people sitting in front of a forest talking. This is a reference image I found online.
I used C4D to simply build a rock pile as the base of the bonfire.
Then I found some flame footage on YouTube and used AE to combine everything.
Start by combining the flame with the base of the campfire.
The characters and background were added, and simple color matching was done.
Adding shadows to characters makes them look more realistic. This step is difficult to adjust. The size and angle of the shadow must be judged by the light source. I adjusted it for a long time, and the effect did not reach the best effect I expected.
This is the final effect.
Next week I’ll be compositing the rest of the scene with the characters.
My task is to create a forest scene this week. In the third week I have done a demo, and I am making changes based on this.
I used World Creator to create a new terrain, because the previous terrain was too flat, I wanted to create a terrain with a little undulation.
I added , lights and tents to the terrain. Added OC Sunshine. Also changed the tree model, the pine tree feels better.
Adjust the angle of the sun until it feels like dusk.
This is the one I’m most satisfied with! Since it’s a dynamic background with characters camping outdoors, I added a wind effect to make the picture move.
The forest scene is almost complete. Next week I will be compositing the forest and the real shot characters.
After screening by the director, more than 30 video clips were finally selected. My task this week is to process all the footage.
I used AE for cutout work. I searched for a lot of video tutorials on the Internet and finally chose to use the Primatte Keyer 6 plugin. It helped me with a quick cutout.
I also encountered a lot of trouble. For example, the actor’s hair is a bit messy, the actor is too close to the green screen to reflect green light, and the ISO is incorrect during recording, resulting in too much noise, etc., which will affect the post-cutting effect. I try my best to process every video material well.
I also worked on video footage for several action shots. This is cumbersome. Because of the many tracking points on the wall, I had to adjust the mask frame by frame. Although I had a lot of troubles, I also learned a lot of useful things from it, and I will avoid a lot of troubles and do better next time.
We’re doing a green screen shoot this week, and we went to the green screen venue a day early for the set. I put tracking points on the green screen for later motion tracking.
These are some stills. In this shooting mission, I was mainly responsible for shooting stills and raising the microphone, etc. At the same time, coordinate the work of the recording division for the post-production work.
here are the actorshere are the actorshere are the actorsrecording processrecording process
To achieve better results, we had the actors record the lines again in the studio.
These are the script and shot list.
The filming is progressing smoothly, and we are looking forward to the next tasks and results!
This week the producer brought two actors, Katia Kapustin and Jon Mckenna. After we communicated, we decided to start shooting next week. My task this week is very simple, just find some references and make a demo of the scene.
Here are some wood references
I tried making a demo of the woods based on these references, but it doesn’t look very harmonious and needs to be changed. But don’t worry too much, this demo is just an experiment to confirm the size and distance between the characters and the scene. 🙂
C4DC4D
This is the reference map of the laboratory
I made a modern laboratory according to the reference, which did not meet the director’s ideal expectations, so director handed it over to my partner Zhongyao Zhang to find another reference and model the laboratory.
I’m on the right :)
We also went to the motion capture classroom and tried motion capture with Noma removing her arm.
This week I found a lot of reference pictures of labs and forests, and I tried modeling large scenes in C4D. I wanted to convey a quiet and anti-tech feel, so I needed to add a lot of detail.